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  1. Event based browsing - Chapters

    I think in individual games, it should be possible to search/browse for events. I would like to implement a chapter system, so that going back it becomes possible to sort the games into Chapters and pages like a story.

    5 votes
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  2. Change the color for uncertain outcome

    I'm visually impaired and running games and playing in them, and I've discovered that seeing the weak outcome is difficult for me to see. Just wanted to give you a heads up.

    5 votes
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  3. Comments submit button problem on iPad

    Running Chrome on and iPad, and the comments field doesn't register the return key as a signal to post the comment - and without a backup submit comment button, I am just muted until I get back to my desktop pc.

    5 votes
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  4. Secondary email account?

    I don't know if this is even going to be possible, but I'd like to be able to host games under a secondary email/handle. I write some stories under a pseudonym, and I'd like to be able to run campaigns based on that pseudonym without people who know me by that pseudonym learning my real identity.

    I suppose I'll probably just end up having to shell out for a second Storium account under that other identity. :P

    5 votes
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  5. Make it so you can tweak email notifications by story.

    Perhaps you want to only hear from one game once a day, but another game you want to hear from instantly. Make it so!

    5 votes
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  6. show all the "posts" of a character in the current story when viewing the character's details

    When I look at a character's details page, it is often because I want to potentially mention or use that character for a brief moment, but I do not want to do something that is out of character for them. It would be very handy to see a list of all the parts of the story that that character has "said" almost as a log, so I can read back quickly and learn how best to treat that character.

    5 votes
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  7. Don't allow login using usernames

    Login should only be allowed using email address and password, as both of these are 'hidden information'. Other users' usernames can be read on the site and thus make it much easier to target a specific user to break into their account.

    5 votes
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  8. Provide better examples of narrative flow for Narrators

    I've seen a trend in all the games I've played lately. Narrator opens the scene, everyone gets one response, playing as many cards as possible to beat the challenge, narrator closes the scene. Players don't get to make followup actions or ping back and forth in dialogue with other players.

    This might be a playstyle thing, but in the game with Stephen Hood, Sage LaTorra, and Ryan Macklin, "The Lady Vanishes," the narrator responds and moves action along seamlessly between each character's move. There is space for back-and-forth dialogue (all done without using cards to move towards completing a challenge)…

    5 votes
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  9. make the story titles hyperlinks

    It's annoying to click a submitted character profile, then scroll down to the bottom of the page, then remember which link takes you to the front page of the story. Some way to access it directly (ie by clicking on the banner or having the choice to click on a character name vs a story title to be directed to their respective pages) would be great

    5 votes
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  10. extra pages for backstory

    I have a really detailed backstory in mind for my character. I'd like to have a place to put it where my narrator and I can both see it. se

    5 votes
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  11. Character Relationship Pages

    A fellow player and I have stumbled upon something quite fun - making a private page dedicated to our characters' relationship.

    We created a new private game just to discuss our characters' relationship from another game (with our narrator also in on it)... and the secrets we've developed between them are really exciting. It's actually quite fun!

    It's also a great way to keep track of facts that you and that player establish as the story moves forward - facts only those two characters (and the narrator) would know.

    Rather than making an extra game (like we did) or using…

    5 votes
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  12. Perminent Item Card

    Be able to create an item card that works similar to a background card. It will refresh every scene, but not be destroyed. Like a sword, using it once doesn't make it go away forever, and using it later down the line makes sense.

    5 votes
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  13. Sort Favorites

    It would be great to have the option of sorting notifications from your favorites by game, so you don't have to dig through pages of notifications when you miss a few days of action.

    5 votes
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  14. Text colors

    By being able to use different colored text, it is possible to assign each character a different color, allowing for one person to post multiple people talking without having to list their names every single time. Makes it very easy to follow conversations that way in a story.

    5 votes
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  15. allow narrators to write additional cues that are revealed upon objective completion.

    In addition to the general public information given for strong and weak outcomes, I suggest that it should be possible to give additional specifics that are unlocked upon completion of an obstacle, to allow for greater intrigue.

    For example, playing a hard-boiled detective story (or other mystery), a character surveying the scene of the crime could have a "look for clues" obstacle with the strong outcome of "find a good clue" and a weak outcome of "it feels like we're missing something." The narrator knows who the killer is, and therefore what clue there is to be found. However putting…

    5 votes
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  16. Make start workflow less intimidating

    Joining a game and making a new character is currently a multi-step process asking the new player to read a manual / watch a tutorial etc.

    I realize this is intended to help the player find their way into the game. However, from my players' feedback, it causes the feeling there are rules that have to be followed, that they are somehow required to know how the game works, so they don't make mistakes. It took me quite some time to convince them they should just get going and never mind the rules because you can't make mistakes anyway.

    My…

    5 votes
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  17. Category Section

    I would really like a category section...
    Eg.
    Action
    Adventure
    Etc

    5 votes
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  18. display most recent move date in browse view

    So we can see if the games are still active without having to click through

    5 votes
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  19. implement spoiler tags

    Sometimes, especially in a mystery story, the results of a challenge could be a spoiler. This is even if the player is making up most of the details; sometimes the nature of the potential details is a spoiler.

    Similarly, there might be times when the narrator wants some text to be only available to certain players, say, during a narration. (I'm imagining a situation where some characters notice some details, and some notice others.)

    The solution would be a "spoiler" tag like many forums have. It would either make the text the same color as the background (highlight with your…

    5 votes
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  20. For some challenges, last card played selects different player as winner

    As an option: allow the narrator to define a "pass the buck" challenge. The winner of the PTB challenge (last card played) must select some other player to complete the story.

    5 votes
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