General
1030 results found
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Guilds/Clubs/Societies
I would love to have a way to meet like minded people, and have some kind of official forum to chat in, swap ideas, hints, tricks, tips, or just brag. Some examples would be a Narrator's board, a D&D player's board, a board for each world, a board for world building, a board of art, a board for religious people of various belief systems (or for atheists), a board for feminists, a board for LGBTQ, (these last few could be really good, as they would allow players to find like minded players more easily).
6 votes -
Watchlist
It would be nice if you could have a Watchlist link below games that you might want to add either to a readlist or watchlist (which is games that interest you to possibly joining). There could be two link or check boxes for each. On the main page these links will be grayed out but visible to show you have already put it the list.
The list page can be filtered for either or both. You can remove stories from the lists. And hoping you have a more in depth filter where you can combine filters such as ratings, recent…
6 votes -
Let narrators write a first scene before players sign up
The way it is now people are creating characters and have no idea if they will fit into the story or not. Potential players have no idea if they like the way the narrator writes. It wastes everybody's time.
6 votes -
Clarifying Goal / Subplot card usage
Without changing gameplay, it might be helpful to make the "Choose a challenge" button read "Choose a challenge, subplot, or goal". Bear with me. This implies that you are choosing what the objective of your character is in their Move.
Then, if you choose to pursue a subplot or goal, you are prompted to choose a challenge that is pushed towards "uncertainty".
In essence, it's still the same as the system is, now... it's just clearer to players what it means to play a goal or subplot.
From what I can gather, the idea of a goal / subplot card…
6 votes -
Limit the amount of pending applications
Most of the time I am applying for a game, spending time in designing a character, and then ending up getting my character rejected due to "too many applications".
Is is possible for the narrator to limit the amount of "open spots"? For example, if the narrator looks for 6 people in his/her story, then the maximum amount of open spots should not be more than 6. I have seen cases where there were over 18 pending applications.
6 votes -
Add a notification when a favorite game is looking for players
I've noticed that if a game was started a while back but re-opens for new players, it ends up far down on the list because it's an older game. I think it would be great that if you have a game favorited and it re-opens for new players, you received some sort of notification or email letting you know that a favorite game of yours is accepting new players.
6 votes -
Change the Format of the "Manage Your Email Preferences" Page
Instead of four all-encompassing options (Real-time, Daily Digest + Important Updates, Digest Only, None), I would suggest rehashing the "Manage your Email Preferences" page to present a check box for each category of message: character approval/denial; beginning of new scenes; character edits; new comments; new moves; etc. Un-checking the box beside any one of these options would cause the game to cease sending emails for that specific type of event. It would also be useful to have a box that could toggle on/off the digest option; if the "digest" box were checked, all of the day's notifications would arrive in…
6 votes -
Challenge outcomes
I would like to see a challenge outcome be able to effect other challenges. For example, as a narrator throw a larger puzzle at them such as an encounter with a mob boss or such who throws some kind of minion at them for a second encounter (think of the mob boss as need 6 cards and the minion needing 2 for this example) Depending upon the outcome of the minion challenge, the players get a strong or weak card toward the boss. IE, apply the outcome of one challenge as a card toward another
6 votes -
In the Commentary, prompt for @names of players & Narrator
When writing a comment, if I press the @ key, it would be helpful if I would be presented with small pop-up list of fellow players and narrator names. That'd make it much easier to name-check.
6 votes -
Allow players to address multiple challenges in one move.
Often a player will wish to address two challenges in short succession, or even perform a single action that furthers two challenges at once. For this reason players should be able to address two or more challenges in one move.
6 votes -
Add challenge difficulty modifier
Certain challenges can be compounded by a player's actions. A revealing confession or in-game 'time delays' are just some examples of when a seemingly simple one-card challenge can escalate into a larger crisis. I hope you can allow the narrator to modify a challenge difficulty in the middle of the chapter and increase the level based on how the players are reacting without having to close the chapter and break the action.
6 votes -
Shortcut to bottom
It would be very nice to have a shortcut to the bottom of the page for long scenes.
6 votes -
Allow users to set what time of day they'd like to recieve their daily digest e-mail
Just a little setting in the user options, for e-mail updates, so you can get your daily digest e-mail whenever's convenient to you. Since we all live in different timezones, setting it up so we all get our digest e-mail after breakfast or whatever would be quite tough.
6 votes -
Allow the Narrator to Determine Which Characters Can Play in a Specific Scene
For when you have one group of characters going to do Obstacle A and another group going towards Obstacle B. This would allow a better flow to the narration and make gameplay more novel-like. It may also be helpful to have each scene written concurrently so as not to hold up gameplay more than necessary.
6 votes -
Strong/Weak outcome at the bottom of a move.
Having the 'this player came out strong' at the top of a 'move' gives away what's going to happen in that move. Putting whether they came out with a strong/weak outcome at the bottom would make reading other stories more enjoyable.
Having a more book-like form of the story for people casually reading would be nice as well. (Where the chapters flow together instead of disconnected by 'moves'). Seeing the separate 'moves' is only helpful for the narrator and possibly the players.
6 votes -
6 votes
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In Email Preferences, allow the option to receive only high priority updates (without the Daily Digest)
I would love the option to receive only "High-priority updates" without the daily digest. Currently, you have the option to set your email preferences to include "Daily digest plus high-priority updates" or just the "Digest only", but I only want the updates (which are the most important part!)
I always check Storium when someone mentions me in a comment or I am poked or the narrator requests revisions, but I don't need the daily digest. Since I check the site often enough during the day, there isn't much new information in the daily digest at the end of the day.
6 votes -
show 'last posted' time when showing a character's info.
When I click a character, or go to a character's page, it would be nice to see when the character last posted. It might be a little easier in post heavy games to make sure no one is being left behind.
6 votes -
Give us a way to vote the current narrator out
I'm in more than one game that was going along pretty well but has suddenly fizzled as the narrator has found himself lacking either the time or the desire to continue. This has left players who had been in the middle of telling a great story with no creative outlet. It's already been mentioned there are plans for switching narrators voluntarily. I'd also I'd like for there to be a way for the players to vote someone else into the narrator slot to carry on in such a situation.
6 votes -
Sorting out cards as narrator
After playing a game for a while, I've collected a great deal of different character/places/obstacles cards only sorted out by name. As the game goes on, surely, more cards will be added to that--to a point where it will be hard to pre-make a bunch of cards for the next scene, and finding them later when the cards actually need to be played.
I'd like to see an option to move cards into folders, allowing me to sort them out by whatever I want. For example, a folder in the character cards section for NPC of an organization, or obstacle-folders…
6 votes
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