General
1030 results found
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option to adjust and turn off notifications for specific games
Options for players and narrators to choose what notifications they recieve from each game, including turning the notifications for a game off. for busy games notifications come so quickly they drown out quieter games so the ability to turn them down and off is oretty important. options like : only recieve notifications of a new scene, new challege, narrator move, specific character move, or no notifications would change the overnotification of busy games.
46 votes -
Use the border around character avatars to indicate card usage
Segment the border around each character portrait and use the three segments to indicate how many cards each character has left to use in the scene.
8 votes -
Add a highlighter you can use to point out parts of a post
As part of Storium's learning process, some sort of highlighter would be useful to have in order to point out bits and pieces you're talking about in the commentary. It wouldn't be a way to be mean, but a way for people to improve and learn.
I've wrote "Please work on your grammar." in the commentary before and they haven't been able to fix everything after multiple edits without me just pointing out every single flaw and feeling mean about it. I'd rather just highlight the parts with a highlighter and say "Fix these please.".
3 votes -
Allow narrators to delete games
It's great that we can retire games, but we should still have the ability to delete a game. Not all narrators are treated well and not all games have cooperative players. If the narrator wishes to withdraw the effort and be done with it, they should have the right to-- they're the ones doing the lion's share of the effort. How did this get taken from us with 10 votes?
20 votesWe will figure out a way to allow game deletion while also respecting players’ rights to their own content. This may take a bit because our current architecture doesn’t support editing a game’s history, extracting a specific user’s contributions, or exporting game content. All of these things are planned, though.
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RSS feed for individual games
The email notifications are great, but get caught by the spam filter sometimes. An RSS feed would be a GREAT backup to the email notification to know when someone moved or made a comment in a game.
19 votes -
notepad - scribbles - concept notes
It would be nice for the narrator - but also for the players - to have a private notepad. The narrator could assemble ideas for long-term plot development there and have it connected right to the story. A player could take notes about conditions and planned development for their own character or important facts in a story.
For each story its own note-place.26 votes -
Dark Site Version
I'm not a fan of all white sites and perhaps a switch to a black/white site would do my eyes some good :) Thank you~
20 votes -
78 votes
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...localize the game for other languages.
Hi. I'm German, though I'd like to think my English is pretty good. Now, I happen to know a goodly amount of other Germans who enjoy writing, storytelling or role-playing. Not all of them speak English to any appreciable amount but the basic idea of your project would most certainly appeal to them.
Now I realize that you need to get Storium off the ground first before you can do anything else but I would strongly suggest seeking localization for German and French at the very least. Or barring that, explicitly stating that it's okay to run stories in a…
38 votes -
Give Narrator full edit control always
Sometimes mistakes happen, retcons need to be applied. Please give the narrator the ability to edit everything in the story at any time. Hopefully experienced players will rarely need it, but even the best players make mistakes.
145 votes -
Tag Categories
Ability to tag a story with categories users can search to find games they would be interested in.
30 votes -
It would be great if there was some kind of search function within a story
...to be able to search for the occurrence of a certain word/s in a story, for instance, "golden harp". This would allow a player to be able to read all the times this has appeared in the story and refresh ones memory of how and when it was mentioned. At the moment trying to keep up continuity without having to re-read the whole pervious story is quite hard.
9 votes -
'Last one to play always wins'
In the current framework, the last person to play a card on a Challenge gets to write the outcome for that Challenge (assuming it's not the Narrator).
That's a bit problematic in that other players can do all the 'work' (so to speak) of playing Strengths and lining up a strong outcome, but it's the person who gets in last that actually gets the narrative control.
Best case scenario, that can mean that a player who simply hasn't had the time to respond right away (which is the case in my group) suddenly gets the narrative power and is put…
26 votesThanks very much for that thoughtful feedback. This is one of the key mechanisms we are evaluating in this playtest, so it’s great to hear what you think about it.
The idea behind this mechanism is the “winner gets to narrate” model encourages people to play more cards sooner and make moves faster, so as to win control more often. Essentially, it’s a carrot to motivate people to “play harder”. And since playing your cards gets you closer to getting new cards, it is always a good thing to do it, even when you don’t end up winning the challenge.
Now, whether or not this is all actually true — and effective — remains to be seen. We’re keeping a close eye on it and will keep your feedback in mind for sure! Stay tuned…
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Who favorites my game?
I noticed my game has been favorited by people. I can see why making favorites public may be a bit intrusive, but it would be cool if I could know whether these are actual people outside my game interested in what's going on, if it's the players within my game, or what. Basically, I'd like it if favorites worked more like followers on Twitter.
19 votes -
All Player Accessible NPC information page?
A simple editable document (basic formatting and bullet points) attached to each game, accessible to players and Narrators only, to jot notes to maintain continuity during the story. Players/Narrator could use the page to include NPC names, important plot point, bit of backstory, etc for use specifically during the composition of a move. It would need to be accessible to players while writing moves, but not need to include as many details as would be included on a previously suggested 'cast list' of NPCs.
25 votesGreat suggestion, thank you! We actually have this in our evil plans. Worlds will come with narrator and player-oriented documents that provide backstory, plot ideas, etc. You’ll be able to edit and add to these in the course of play!
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Not require three identical strength/weakness cards in character creation.
I realize people have lots of opinions about this.
My instinct would be to have one "constant" Strength or Weakness that returns to the player's hand after play, like a permanent schtick. You still get three choose-your-own and one write-your-own.
33 votesFYI, we are still looking at this but the initial Gamma launch will have an evolutionary improvement. New characters will start with:
2 Strength cards
2 wild Strength card
2 Weakness cards
2 wild Weakness cardsThis gives you more flexibility at the start of the game (which you need it the most, because your character is new and not well-developed) without making the character creation process itself more complex.
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Phone App
Have a Storium App added to the App store so I can play wherever I go
117 votesWe can’t wait to do this! Thanks for the request.
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Allow for player card inventory editing
I've had some players take cards or play cards and the group felt it wasn't appropriate for that situation. It would be good for the narrator to be able to edit player card inventories to either increase or decrease card counts, or delete cards in hand.
30 votes -
Let players award Karma to each other
Karma does well at encouraging players to write setbacks and complications for their characters. But there are other kinds of awesomeness that deserve reward! It's pretty clear the "Adjust Karma" option is not intended for that sort of thing, so what if there were an "attaboy" mechanic by which players could award Karma to each other for moves they really enjoyed?
I'm thinking the Narrator could define a number of awardable Karma points per chapter, either per player or in a shared pool. Then by way of a "like" button of sorts on moves, players can zing Karma to each…
105 votesGreat suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.
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Allow narrators to make another player a co-narrator.
Many campaigns work well with multiple narrators, especially if parties split and re-form, or if one person runs plot and the other runs NPCs. A narrator should be able to make a second player a co-narrator of the game they are a member of.
8 votes
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