Skip to content

General

1033 results found

  1. Show asset cards as neutral-color (perhaps border)

    If there is a 5-card challenge and a negative card is played, the challenge is described as tending weak. If a neutral asset card is played, the challenge is still described as tending weak, with 2 orange icons in the grid. To a player this looks like 3 positive cards need to be played to end positive, but in fact, 2 would do the trick.

    With large challenges (e.g., 9 cards), where one has to balance strength, weakness, and asset cards just to achieve the number, the "challenge grid" is not very helpful, since it is a single color.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. 'unread' badges on front page game list

    A badge or some other sort of indication on the front page game list showing/highlighting which games have unread moves or comments since you last logged in (or posted in that game?) would be handy for people with a lot of concurrent games, especially if their notifications are going haywire due to a fast paced game.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Link game play screen some how to Join screen. If you can see a game, and it's available, you can directly apply to join it

    At the moment the sole way to join a game is through the looking for players columns, right? if you could navigate directly from looking at a game's main screen to applying for it, be so much simpler to find new available games. :)

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    planned  ·  1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. delete moves

    Allow people to delete moves they made either because they missed a story part or need to replay something.

    9 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. Refill cards when -all- players run out, not just at the end of a scene.

    Bear with me ... This would be an optional game setting.

    Card Refill:
    1. Individual, at end of scene (default)
    2. Collective, when everyone runs out.

    It serves 2 purposes.

    1: It ensures absolutely every one gets to play their cards. If you have primarily only 1 or 2 challenges per scene, the same few players, if they're quicker off the mark, can complete those challenges and thus take control of the story more often than other players, players who may not have as regular access to the internet.

    With this system, limelight-hogging players run out of cards quickly, and…

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. require narrator approval for character bio edits

    Add feature so that upon completing an edit the bio is sent to narrator with changes highlighted for approval or discussion. Saves having to try to co-ordinate off site.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. Title Scenes

    Like some books, giving the narrator the option of titling chapters.

    29 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. "To the Top" function

    In the mobile set-up specifically you can scroll forever and not find the bottom or the top of a page but there can still be a lot of scrolling in the browser as well. I would like to see a "to the top" option after each person's post and at the top a "To the Comments" and "To the Bottom" option as well as a footer with a link to the home page in it. These options will make site navigation easier on a mobile device and in standard browsers.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. Game Rules & Additions

    I would like to see narrators with more options. For instance being able to add a maturity rating to restrict youth from joining and a way to determine how much God Modding will be allowed if any. I've seen the idea for a custom rules section to be brought back from the alpha site, that would be great.

    • Maturity Rating- In case we have a younger audience. If it is rated "Mature" perhaps Storium automatically blocks their ability to join the game.

    • Modding: I'd like to be able to see if the narrator plans to Mode my PC in a…

    7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Organize Commentary Blog Style

    The commentary bar on the right would be rather more convenient if it could be convenient in the newest->oldest blog style, so that new commentary doesn't require endless scrolling.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. Character journals

    Allow people to write a side character journal if they were t involved in a scene, or between scenes, during intermission / what have you. The narrator could award new cards if they wanted, or credit toward a goal or sub plot.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. show past games in a person's user page

    Right now it shows currently playing games, but it would be cool to see the past characters (if public) a person played. It might help a GM decide if they think the person is a right fit for their game, etc.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. Make assets consumable or acted upon

    Allow assets to be acted upon, such as eaten, destroyed, split, etc. For example, a pie could be eaten, a piece of candy could be crushed or split in two, or a shirt could be cut up.

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. For those who don't want Karma

    Karma could get out of hand, especially a thumb up / thumb down feature. It's vague, and a completely lazy form of player assessment.

    What if a narrator thumbs down a player because he: doesn't like the player's style of writing / doesn't like how long their posts are / doesn't like how short their posts are? A thumbs down (or up) could mean anything, and tells future narrators absolutely nothing about the player's quality of writing.

    The alternative?

    Be an invested narrator. Search through your potential players' histories... and decide for yourself if you like them as a player.…

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. Allow Narrators to change Card Types

    There are some existing Nature Cards that I want to use as the basis for NPC Character Cards, but there's no way for me to change the Card Type, and I don't want to recreate the entire card from scratch. I'd like to have either a drop down when editing the card (for Narrators only) or be able to drag and drop the card into a different card section.

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. Allow the narrator to remove a player from a game and assign the character to another player

    I hope there's a mechanism to reassign characters to a new or different player if the narrator feels like a player is being a laggard or is disruptive to the spirit of the game.

    10 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. option to adjust and turn off notifications for specific games

    Options for players and narrators to choose what notifications they recieve from each game, including turning the notifications for a game off. for busy games notifications come so quickly they drown out quieter games so the ability to turn them down and off is oretty important. options like : only recieve notifications of a new scene, new challege, narrator move, specific character move, or no notifications would change the overnotification of busy games.

    46 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    planned  ·  5 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. Expand Card save, play, and use options for narrator cards. see description for specific suggestions.

    Saving: option to make Any card permanent (like location and character cards currently are, remain after played) or temporary (like asset, goal and challenge cards currently are- disappear after played a setable number of times);

    option to save Any card's play details: after writing and with its play details - like outcome suggestions, number of points and cards in a stack, etc.

    Location: option to be playable anytime and more than one per scene;

    Character: option to be playable more than once per scene (currently can be done by duplicating).

    yo

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. updateable summary/ table of contents/ important game history

    an updateable summary of the game where main points/events can be recorded preferably by both narrators and players, maybe organised by character + significant npc's and story events. this is for complicated games where alot has happened and an outline style reference log that can link to specific moves, can help the readers and group follow plots and subplots and game references. i suppose this can be done also with a wiki which i read might be in production at some time in the future. this will help with new character integration especially i think- a system that can bookmark…

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. Ability to flag stories as "Not interested"

    Hi,
    While filtering through the stories it would be good to be able to click on a story and mark it as "Not interested", there are a lot of stories on there and I keep rereading the introductions while trying to find something to pique my interest. It would be useful to be able to just flip some off ( with a check box that allows me to also see these at any stage ).
    Best regards Steve

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  • Don't see your idea?

General

Categories

Feedback and Knowledge Base