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  1. option to adjust and turn off notifications for specific games

    Options for players and narrators to choose what notifications they recieve from each game, including turning the notifications for a game off. for busy games notifications come so quickly they drown out quieter games so the ability to turn them down and off is oretty important. options like : only recieve notifications of a new scene, new challege, narrator move, specific character move, or no notifications would change the overnotification of busy games.

    46 votes
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    planned  ·  5 comments  ·  Admin →
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  2. Expand Card save, play, and use options for narrator cards. see description for specific suggestions.

    Saving: option to make Any card permanent (like location and character cards currently are, remain after played) or temporary (like asset, goal and challenge cards currently are- disappear after played a setable number of times);

    option to save Any card's play details: after writing and with its play details - like outcome suggestions, number of points and cards in a stack, etc.

    Location: option to be playable anytime and more than one per scene;

    Character: option to be playable more than once per scene (currently can be done by duplicating).

    yo

    3 votes
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  3. updateable summary/ table of contents/ important game history

    an updateable summary of the game where main points/events can be recorded preferably by both narrators and players, maybe organised by character + significant npc's and story events. this is for complicated games where alot has happened and an outline style reference log that can link to specific moves, can help the readers and group follow plots and subplots and game references. i suppose this can be done also with a wiki which i read might be in production at some time in the future. this will help with new character integration especially i think- a system that can bookmark…

    1 vote
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  4. Ability to flag stories as "Not interested"

    Hi,
    While filtering through the stories it would be good to be able to click on a story and mark it as "Not interested", there are a lot of stories on there and I keep rereading the introductions while trying to find something to pique my interest. It would be useful to be able to just flip some off ( with a check box that allows me to also see these at any stage ).
    Best regards Steve

    1 vote
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  5. allow the "tooltip" details of a character to always be viewable whenever that avatar appears.

    Right now if you click on an avatar in the Cast view, you see some tooltip style details. However say you have a long chapter and you just want to check out the details of who spoke before you. Right now you have to scroll all the way back to the top of the page. Instead, it should be the case that wherever the avatar of a character appears, clicking that avatar should show the "tooltip"

    7 votes
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    planned  ·  0 comments  ·  Admin →
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  6. show all the "posts" of a character in the current story when viewing the character's details

    When I look at a character's details page, it is often because I want to potentially mention or use that character for a brief moment, but I do not want to do something that is out of character for them. It would be very handy to see a list of all the parts of the story that that character has "said" almost as a log, so I can read back quickly and learn how best to treat that character.

    5 votes
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  7. display details about the cast via mouseover as well as click

    When viewing a story, I want to potentially include another player in the narrative, but I want to be true to that character. It would be great if the "Cast" avatars would show their details on mouseover as well as click, and that when click on a name of a character in those details that the character page opens in a new tab, instead of blowing away the page I was in, since I was probably in the middle of writing my next step.

    7 votes
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  8. Have the option to disable comments email

    Currently there is no method of only disabling comments while allowing other messages to be real time. There should be a yes/no option for disabling comment emails only.

    10 votes
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  9. enable mark-up text in the Commentary.

    Italics and bold don't work with Comments.

    1 vote
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  10. Let narrators write a first scene before players sign up

    The way it is now people are creating characters and have no idea if they will fit into the story or not. Potential players have no idea if they like the way the narrator writes. It wastes everybody's time.

    6 votes
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  11. Better system for reading Games

    Just tried out the 'Favorite' on one of the games. The 'Favorites' screen doesn't seem like it would be very easy to keep track of if you follow multiple games. Perhaps something like a list of stories that you're reading, with a couple graphic flags that marked when there were new players or moves? That way you could tell at a glance if a story had updated and what. Visiting would show you what those updates were.

    3 votes
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  12. Lock moves for players after uncertain outcomes until the Narrator makes a move

    I think it would be a good idea, in the case of uncertain outcomes, to lock moves for everyone but the narrator until the narrator actually moves. This way, you won't have overzealous players continuing to narrate in the challenge when the narrator hasn't had a chance to post their outcome yet.

    2 votes
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  13. Allow players to play Assets, Goals and Subplots without a Challenge

    I think it would be fun and mechanically useful to let a character play a set number of 'Uncertain' cards as part of their move, as a way of indicating to the Narrator that they'd like to invest mechanically in bringing that element of their character out at that time. Plus, it would let people use interesting Assets they've accumulated proactively.

    Basically, I'm a plot-map kind of narrator but I'd like to give people the opportunity to influence the story outside of challenge resolution-- but I don't want them to do it casually and without limits. Making them spend an…

    12 votes
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  14. What are the Strength refresh options?

    They automatically reset at a scene change but can I offer other options? For example, if I give a vampire character a blood asset, could they spend it to renew their strengths within a scene?

    1 vote
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  15. Format email notifications

    Email comes to me totally unformatted. Any way it could have some line breaks? The massive wall of text is a bit daunting and hard to read.

    1 vote
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  16. Have tabbed commentary sidebars that can be managed by the narrator.

    And allow people who have favorited the game to potentially post in one of them (if the narrator allows it). You could also allow self conscious players to hide secondary commentary tabs.

    2 votes
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  17. Unlimited Challenge Points

    At the moment, I find that this limit on challenge points means that the narrator can easily fall into "railroading" their players to follow one linear path with a pass or fail outcome.

    As a GM who likes to give his players choice, I'd like to offer numerous challenge options to players in one scene, beyond the limit of their cards, and see which ones interest them as the scene progresses. When their cards run out, the challenges that they couldn't spend their cards on will either have an uncertain outcome or just not be brought up at all (since…

    63 votes
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  18. Make it so you can tweak email notifications by story.

    Perhaps you want to only hear from one game once a day, but another game you want to hear from instantly. Make it so!

    5 votes
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  19. Change 'Natures' to 'Backstory,' or something similar

    Using the word 'natures' is a bit confusing for cards that are actually supposed to describe the backstory of a character, rather than their personality type.

    1 vote
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  20. Table of Contents

    It takes a long time to navigate previous scenes and chapters in longer stories--can you add a table of contents to make it easier?

    130 votes
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    planned  ·  14 comments  ·  Admin →
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