Jens “Mr. Grok'n'Roll” Reineking
My feedback
19 results found
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49 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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6 votes
This is a great idea. We’ve long planned to add a “table of contents” view, which has a lot in common with your suggestion.
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6 votes
Thank you for the feedback, that’s really helpful perspective. Agree we need to do more here. There’s (usually) more context available as part of the fictional world you’re playing in, but we’re perhaps not showing enough of it to the new player. You also make a good point about the player’s agency over their character and the setting itself; we are looking for ways to make that clearer to newcomers!
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46 votes
Yes! Love it!
This is something we have thought about quite a lot but have not yet built. We absolutely want Storium to support both short stories and long, ongoing tales that might span multiple “books”. Chapters aren’t quite the same thing — they’re just thematic demarcations within a single story.
It’s a fair bet that we will add this ability to Storium in the future, and we should be able to do it in a way that works for games and worlds you create today.
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26 votes
Thanks very much for that thoughtful feedback. This is one of the key mechanisms we are evaluating in this playtest, so it’s great to hear what you think about it.
The idea behind this mechanism is the “winner gets to narrate” model encourages people to play more cards sooner and make moves faster, so as to win control more often. Essentially, it’s a carrot to motivate people to “play harder”. And since playing your cards gets you closer to getting new cards, it is always a good thing to do it, even when you don’t end up winning the challenge.
Now, whether or not this is all actually true — and effective — remains to be seen. We’re keeping a close eye on it and will keep your feedback in mind for sure! Stay tuned…
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145 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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6 votes
Really appreciate the suggestion, we’re pondering this one!
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105 votes
Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.
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66 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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202 votes
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41 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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111 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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9 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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30 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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695 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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244 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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309 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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394 votesJens “Mr. Grok'n'Roll” Reineking supported this idea ·
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30 votes
An error occurred while saving the comment Jens “Mr. Grok'n'Roll” Reineking commentedWould also be great if we could add tags to the games for filitering/searching and if games could filtered by genre/world.
Taking a hint from the FATE Core RPG, a conflict can be anything where two characters (players or NPCs) actively try to hinder each other - a fight, an argument, a negotiation, a bake-off.
So it might be a sub-scene or a track within a scene where the narrators ceases control to the conflicing players.